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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Ytterbium
C C P C C P Alliance
3571
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Posted - 2014.06.16 14:54:00 -
[1] - Quote
Rittel wrote:I think this is just me being dumb but the Structure cost scaling but it says "This bonus is going to be a flat reduction on the whole job cost price" - is this the mineral cost of the job or reduction is tax etc to install the job?
It's a reduction in the installation ISK price, not materials. Material reductions are covered by a different ME bonus (mainly on Assembly Arrays). |
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CCP Ytterbium
C C P C C P Alliance
3575
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Posted - 2014.06.16 15:38:00 -
[2] - Quote
timm mmah wrote:Kenneth Feld wrote:timm mmah wrote:So if the compressed ores will only need 100 of the base ores, where will that change be made? Will the compressed ores yield less than the current sheet indicates, or will the base ores yield less?
Yields were also in the old dev blog So you're saying that those yields are all based on the 100 units for compression? If so, that's a wonderful thing, but seems a little too good to be true.
To make things clearer:
- OLD: one unit of Compressed Veldspar has a volume of 417m3 and is made from 166,500 units of regular Veldspar. Reprocessing Veldspar required a batch of 333 units to get 1000 units of Tritanium. Thus one unit of Compressed Veldspar would hold 500,000 units of Tritanium. Total volume for Tritanium in Compressed Veldspar is 5000m3, thus compression ratio is approximately 12 (with old 100% reprocessing rate).
- NEW: one unit of Compressed Veldspar has a volume of 0.15m3 and is made from 100 units of regular Veldspar. Reprocessing Veldspar now requires a batch of 100 units to get 415 units of Tritanium. Thus one unit of Compressed Veldspar now holds 415 units of Tritanium. Total volume for Tritanium in Compressed Veldspar is 4.15m3. 100% compression would be around 27.7, however max reprocessing rate now is 72.4% for high-sec, giving a compression of around 20. A fully upgraded reprocessing Minmatar outpost would have 86.8% reprocessing rate, thus the compression would climb to around 24 there.
When Crius hits, we will make sure to update stacks of Compressed Ores to make sure you keep the same amount of final minerals. |
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CCP Ytterbium
C C P C C P Alliance
3575
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Posted - 2014.06.16 15:39:00 -
[3] - Quote
Retar Aveymone wrote:The screenshot for the Thukker array says you can build T2 components and T3 components in it. The dev blog says capital & advanced capital only. Can you confirm which is correct?
Thukker Component Assembly Array will only be able to build Capital and Advanced Capital Components, description is being fixed, thanks for pointing that out citizen. |
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CCP Ytterbium
C C P C C P Alliance
3577
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Posted - 2014.06.16 15:51:00 -
[4] - Quote
Querns wrote:Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)?
Yes, regional limits are being removed. The new skills will just check for jump distance between blueprint and yourself. |
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CCP Ytterbium
C C P C C P Alliance
3577
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Posted - 2014.06.16 16:01:00 -
[5] - Quote
Deacon Ix wrote:I may be being useless but I can't find out what is planned (if anything) with Slots in Outposts, if you get rid of the slots what will the upgrades do?
After talking with CCP Greyscale, we'd like to redirect you to this blog.
Specifically:
Quote:For each previously-slot-improving outpost research upgrade, you'll similarly get a 0.9x multiplier to research job prices.
For each previously slot-improving manufacturing-related Outpost Improvement, you'll get a 1% bonus to ME instead (we can do that now). This is different because the manufacturing slot upgrades in particular are pretty substantial right now, and installation costs are assumed to be a sufficiently small fraction of final item costs in nullsec that a cost multiplier here seemed underwhelming. We're still looking at the exact bonus here, and the relationship between Amarr and Minmatar outposts in particular, so this may change before it's released.
Oh god, just made me remember writing and properly explaining all the industry changes in the Crius patch notes is going to make my head hurt I'll have CCP Greyscale do it instead, somehow. |
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CCP Ytterbium
C C P C C P Alliance
3577
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Posted - 2014.06.16 16:02:00 -
[6] - Quote
Theodore Knox wrote:Does the Assembly Array stacking bonus apply to arrays of only one type, or can you mix and match in each category? e.g. will i need 13 Medium Ship Assembly Arrays, or can I have 12 MSAAs and 1 Advanced to get the same bonus to jobs in the advanced array?
They stack within the same category. |
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CCP Ytterbium
C C P C C P Alliance
3577
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Posted - 2014.06.16 16:03:00 -
[7] - Quote
darius mclever wrote:CCP Ytterbium wrote:Querns wrote:Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)? Yes, regional limits are being removed. The new skills will just check for jump distance between blueprint and yourself. Does it take jump bridges and wormholes into account? sorry i had to ask :D
Nope, DENIED BZZZRT. Nice try though, young grasshopper |
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CCP Ytterbium
C C P C C P Alliance
3609
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Posted - 2014.06.18 09:42:00 -
[8] - Quote
I Love Boobies wrote:So... any news yet on the Rorqual since you're pretty much screwing them over with the compression changes? Like... you guys have any ideas where you are wanting to head with it? Or are you just gonna leave it as it is for years until you decide something should be done about it like 90% of the crap you do in game?
And yes... I'm bitter.
No news on the Rorqual so far - but we have not forgotten it. |
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CCP Ytterbium
C C P C C P Alliance
3609
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Posted - 2014.06.18 09:46:00 -
[9] - Quote
Zifrian wrote:Looks good but are we going to get any updates to Outposts in Crius? Other than refining at each outpost type? I'd really like to see something in the way of upgrade changes. We are going over the upgrades available and it seems pretty pointless to do most of them!
No major changes planned for outposts right now. They are a royal pain in the rear exhaust pipe to touch, code wise.
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